I am developing a game and it has a lot of teleports between various large set pieces within the same large map. It is important that the teleports are instant so I am trying to avoid map loads where possible. I was wondering, performance-wise if anything is saved by having meshes/particle systems, lights etc hidden or disabled when they are out of view of the player?.
For example if you are in one room in one part of the map, will it help performance/framerates if I disable rendering/visibility/running of particle systems, assets etc in a room, out of sight on the other side of the map or does the fact that they are out of sight mean they are not being rendered and having no effect anyway? In particular I was wondering if a particle system running elsewhere in my map is having an effect on performance even when it is not being seen.
Thanks in advance