hey guys, after playing a while with the LPV system of UE4 i’m wondering what people are using as a solution for creating RPG games with day and night cycle ?
Obviously the LPV system is a pure performance killer, after dropping just a few speedtree assets into my scene with the foliage tool, i noticed that the performance loss is extreme.
The quality is really ok in my opinion, using a skylight and a volume to control / set a cubemap for GI, gives a nice result but again the performance…
I mean, is there any solution to create this kind of games with UE4 right now? I’m really wondering how games like Fabel Legends and Dead Island 2 are handling they’re performance problems ?
UE4 has so many nice features, especially the blueprint system but jesus this stupid light maps are making my life really hard.