Is the Character physics based now? Feels a bit heavy so i wonder if that part could be configured if so? “Character Pawn Physics” Off/On options
I think a simple physics would be nice where its just world objects that have physics.
How everything gets activated should also have way more configuration to it. A “Prop Physics Device” to attach to objects, and a simpler general physics device optimized to be a physics prop which could be used for 1.0 too.
I am sure this already planned but ATM it’s like a plugin just gets activated and all physics are active which is sweet but definitely needs to be much more configuration so I can have a light/med/heavy version of physics.