Hi All
Is there a recommended way to configure FSx Netapp Ontap for UE builds? Shall one mount it via NFS or iSCSI lun ?
We are using flexclone volume (also flex volume) via NFS and getting strange, slow behavior plus RAM issues in build log though we get 50-70% RAM usage:
09:08:22 UbaSessionServer - Disable remote execution (remote sessions will finish current processes) 09:08:22 ------ Building 4042 action(s) started ------ 09:08:28 UbaSessionServer - Allocation failed in MapViewOfFile (The paging file is too small for this operation to complete.).. process will sleep and try again 09:08:28 [1/4042] Compile [x64] Module.EditorSubsystem.cpp 09:08:28 [2/4042] Link [x64] UnrealEditor-EditorSubsystem.lib 09:08:28 UbaSessionServer - Allocation failed in VirtualAlloc (The paging file is too small for this operation to complete.).. process will sleep and try again
[108/4643] Copy [x86-64] ChaosClothingSimulationMesh.ispc.generated.h UbaSessionServer - NtCreateFile for TraverseDir on \172.31.49.86\vol1_clone1 failed with error code c0000033 UbaSessionServer - NtCreateFile for TraverseDir on \172.31.49.86 failed with error code c0000033 UbaSessionServer - NtCreateFile for TraverseDir on \ failed with error code c0000033
We have also noticed the following:
In Event Viewer, event source: Mup
{Delayed Write Failed} Windows was unable to save all the data for the file ;E:000000000005df76\172.31.49.86\vol1_clone1\j_work_zspace.vs\zSpace\v17\Solution.VC.db-shm; the data has been lost. This error may be caused by network connectivity issues. Please try to save this file elsewhere.
As iSCSI is block-based (not file-based as NFS) we will get an empty disk so this does not make a sense, right ?
NOTE: Visual studio is located on local C: drive and custom UE5 engine, the project and DDC are located on flexclone (also tried with flex vol).
Best Regards