General game development advice/ consultation

I Have plans for a single player retro open world fps/ role-playing game. Think of dooms 2d sprites and 3d level design, set in a post apocalyptic backdrop with a retro ‘comic book’ aesthetic.

On the surface it’s nothing groundbreaking, but there is a market for this kind of product. As with all rpgs, it is a strong narrative that drives the players forward, and i hope to capitalize on this. Even while i realize this, i have not started the script, but instead have been brainstorming how i would go about setting the foundation for my vision, specifically the mechanics and development process.

Which leads me to you guys… I imagine the game i have envisioned to be relatively easy for a developers first time market launch, from a technical standpoint. I aim to launch on PC and Mobile devices initially. I could write the script, brainstorm the mechanical philosophy, level design, and head the art direction. While i outsource the 2d artist, 2d animator, sound design, and have a programmer piece all the assets together.

Here is a great example of the kind of format i am looking to build off of

What is your feedback for my plan, and where would i go about finding freelance lay men looking to build their portfolio with an official launch? And please go easy on me, i’m aware i probably come off as naive. But i am a well rounded and educated man who understands critical thinking and the development process (to say the least) from my time working in level design

I would like to introduce our company Black Wing Foundation based in Ukraine and has been in outsourcing game development for more than 10 years now, and we would like to offer our service to you.

#UnrealEngine, #2D, #3D, #UE3, #UE4, #porting, #VR/ARdevelopment

i suggest downloading premade packs and learning how other people made their projects. this will speed up your work very quickly instead of building things from scratch, once you have a great understanding of how skeletalmeshes,blueprints,unreal code and special effects/textures/materials/animations work then you can start creating your own designs from me on this one i have worked with udk and ue4 for a long time now.