# Gen 5 Temporal Anti-Aliasing

**URL:** <https://forums.unrealengine.com/t/gen-5-temporal-anti-aliasing/152107>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [October 13, 2020, 5:38pm UTC](https://forums.unrealengine.com/t/gen-5-temporal-anti-aliasing/152107 "2020-10-13T17:38:09Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![Mark\_Zubenko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mark\_Zubenko](https://forums.unrealengine.com/u/Mark_Zubenko)\
**Post date:** [January 22, 2022, 9:44am UTC](https://forums.unrealengine.com/t/gen-5-temporal-anti-aliasing/152107/32 "2022-01-22T09:44:41Z")

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@Vioxtar

Are you talking about the same AA as in this thread or is there a newer solution?

> [@UE5 rendering weird tracers/afterimages](https://forums.unrealengine.com/t/ue5-rendering-weird-tracers-afterimages/273549/4):
>
> This is a huge help, Thank You! Now I know what I’m looking to solve. That’s half the work in learning unreal is finding out what keywords to search for and what your problems are even called lmao.

Perhaps the op of that thread didn’t tweak it enough?  
But if we’re talking about the same AA as was shown in the Matrix demo, hoo boy, that wasn’t pretty… I mean everything else was spectacular, but the temporal smearing just grinds my gears so hard.

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