I’d just like to say your work means a lot. And Communicating with us here is really rare from UE developers, no offense intended. It’s not like other engines, hard to find devs that give time to communicate with us here. Really appreciated.
Aliasing/ghosting is one of the biggest problems I face with dense vegetation in UE, anyone that improves anti aliasing is a legend in my eyes – so thank you.
Upgrading to UE5 seems to be fairly simple, so I’m really looking forward to the temporal improvements coming with UE5.