We’re working on a Third person action adventure game, stay tuned for more info
Main protag Kenya Curtis
Added directional hit reacts so enemies will react appropriately when when hit from all angles and when getting his against walls. Added new combo and VFX.
I like it, and how did you make such ADVANCED animations?
Use lots of references, there’s a great mocap pack on the MP and of course uncharted and tomb raider were great references
How does it know how far to swing and everything, where will it swing and so on?
I’ll get our programmer to Answer that question for you