[GEAR VR] UE 4.19 and native audio spatialization ?

It’s been a while since I asked this (last time I asked this it was 4.16), but does UE 4.19 natively support audio spatialization (and reverb/reflections) on Android for Samsung Gear VR / Oculus Go ? (not through Steam Audio, but without any plugins)

How do I set it up on the level ?

Thanks beforehand

Panwise spatialization is supported on Android through the new Unreal Audio Engine (this is not on by default, you can follow the instructions here:

Along with the New Unreal Audio Engine, we have worked with Google to release Google’s Resonance Audio which is a spatialization plugin created for mobile VR solutions.