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[GEAR VR] UE 4.19 and native audio spatialization ?

It’s been a while since I asked this (last time I asked this it was 4.16), but does UE 4.19 natively support audio spatialization (and reverb/reflections) on Android for Samsung Gear VR / Oculus Go ? (not through Steam Audio, but without any plugins)

How do I set it up on the level ?

Thanks beforehand

Panwise spatialization is supported on Android through the new Unreal Audio Engine (this is not on by default, you can follow the instructions here: https://forums.unrealengine.com/development-discussion/audio/116874-new-audio-engine-early-access-quick-start-guide).

Along with the New Unreal Audio Engine, we have worked with Google to release Google’s Resonance Audio which is a spatialization plugin created for mobile VR solutions.

Cheers,