We’re getting there. I stripped out most of the geometry. Disabled everything in the post processing volume (I think the only thing enabled to begin with was auto-exposure). Disabled everything I could find relating to reflections, put unlit materials on a couple of boxes, and turned off the atmospheric fog. Right now it’s getting high 50s for fps with the occasional dip into the 40s. Judder is quite a bit better, although if I move my head fast I can still see the odd flicker of an object in the wrong place in my view.
One thing I tried just now is when packaging it, changing from ETC2 as recommended in Sam’s video, to All. It seemed to take a lot longer but now I am able to see the red crosshair image which was apparently not showing up before. The judder is the same, and framerate still in the 40s and 50s, noticeably better from where it was initially but not as smooth as I’d like. I’ll look into simplifying the skybox next, I think it’s animated.
I wish there were more Gear VR tutorials, seems like it’s a whole different animal and the tutorials out there now for UE4 don’t really get you something that works well. My guess is that the existing tutorials used to work well, but then the whole Lollipop debacle happened. Anyone got UE4 working well on Lollipop?
Still working my way through this, and I have a lot to learn, but I appreciate your help!