# Gear VR getting started judder / shaking

**URL:** <https://forums.unrealengine.com/t/gear-vr-getting-started-judder-shaking/33709>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [June 28, 2015, 12:08am UTC](https://forums.unrealengine.com/t/gear-vr-getting-started-judder-shaking/33709 "2015-06-28T00:08:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_389e656c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_389e656c](https://forums.unrealengine.com/u/anonymous_user_389e656c)\
**Post date:** [June 28, 2015, 3:08am UTC](https://forums.unrealengine.com/t/gear-vr-getting-started-judder-shaking/33709/2 "2015-06-28T03:08:12Z")

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So, many questions. Your judder problem is likely due to very low frame rate. Use the “stat fps” command to check if you actually meet the 60 frame per second (or at least something around this). To get projects run at this frame rate on the note 4 you will need to drastically simplify most of your projects, using a post process volume which disables the most expensive effects (e.g. reflections, dof etc), avoid using dynamic lighting (static lighting is fine, no lighting at all, using unlit material as in the example project you mention is better), generally avoid using translucent materials. You can run the stat fps command through the level blueprint or using the device in debug mode.

As concerns the flying template, probably you can fix your issue following this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

In general, you can find a lot of useful info here:  
[https://docs.unrealengine.com/latest/INT/Platforms/GearVR/index.html](https://docs.unrealengine.com/latest/INT/Platforms/GearVR/index.html)

Also, try using this template:

> **[VR Game Template](https://forums.unrealengine.com/showthread.php?12874-VR-Game-Template)**
>
> \------Update------ \*\*I have stopped supporting template for the time being, the thread and post will remain for posterity’s sake. For the future of the template and my work in the VR community see this post \*\* for my tutorial series thread:...

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_[View the full topic](https://forums.unrealengine.com/t/gear-vr-getting-started-judder-shaking/33709)._
