# \[Gear vr\] first frame shown non-stereo UE4.9

**URL:** <https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634>\
**Category:** XR Development\
**Tags:** GearVR, unreal-engine, gear-vr, question\
**Created:** [September 28, 2015, 12:20pm UTC](https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634 "2015-09-28T12:20:17Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![aussieburger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aussieburger](https://forums.unrealengine.com/u/aussieburger)\
**Post date:** [September 28, 2015, 12:20pm UTC](https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634/1 "2015-09-28T12:20:17Z")

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To reproduce:

- Use the attached project
- Add you OSIG file in Build → Android → java → assets
- Export as Android → ETC2

Notice when you start the app → insert into the Gearvr when prompted then put on the gear for a split second you see the scene not in stereo then the screen goes black and a split second later it returns as expected (stereo).

Occurs all the time on every UE4.9 project on my Note 4 Exynos chipset device.

[simple example project][1]  
[1]: [60517-gearvr49test2.rar](https://forums.unrealengine.com/uploads/short-url/1a1S2NACOzTJVBzlMkool6DUhvq.rar) (948 KB)

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**Author:** ![anonymous\_user\_2e70b7731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e70b7731](https://forums.unrealengine.com/u/anonymous_user_2e70b7731)\
**Post date:** [September 30, 2015, 11:08pm UTC](https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634/2 "2015-09-30T23:08:46Z")

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I have the same issue with any project I build (from scratch) since the 4.9 UE4 version.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [October 1, 2015, 10:02pm UTC](https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634/3 "2015-10-01T22:02:16Z")

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Hi AussieBurger,

I was able to reproduce this in 4.9 and our latest 4.11 branch. I was able to verify that this was not the case with 4.8 and have submitted UE-21714 for this to be investigated. There is no ETA on when this will be addressed, but I will post back here once I have any updates to pass along.

Thank you!

Tim

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e70b7731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e70b7731](https://forums.unrealengine.com/u/anonymous_user_2e70b7731)\
**Post date:** [October 26, 2015, 12:12am UTC](https://forums.unrealengine.com/t/gear-vr-first-frame-shown-non-stereo-ue4-9/333634/4 "2015-10-26T00:12:42Z")

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Hi,

We try some workaround:  
A solution for us was to set “ **enable HMD** ” on **begin of our player**.  
It seems that it’s correct this first frames glitchs.

![64097-workaroundhmd.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/3/cc3d3da31e8d8cfd3a0ab52478336e6fdeea6d97.jpeg)
