[Gear VR] Engine Changes Requested (for Mobile VR Jam)

Hi JJ,

Hope all’s well with you and thanks for all your help during the Oculus Mobile Jam.

Any news on getting MSAA working on all Gear VR devices yet? I’m keen to post a new APK on my site that works for everyone. No worries if no news yet, just hope it’s still on track and is your number one priority for 4.8 :slight_smile:

Here’s a video of my entry for the Jam by the way:

Managed to deliver my final APK to Oculus by the skin of my teeth. I introduced a slight performance regression on the last day, without realising until it was too late. So in parts I duck under 60FPS and there’s a bit of judder with the submitted APK, sadly this is especially apparent at the beginning. Still, timewarp helps and it’s not really too bad considering there are 1.5 million polygons scattered about on that single map.

The regression that drops things below 60fps is another reason I want to release a new APK - i.e. fix that performance bug and hopefully include a more robust solution for MSAA. After that I can start pushing for community votes in the Jam too. I’ve got big plans for this app and it feels like explicitly pushing it to people now when it might black screen on 50% of devices, due to MSAA hack, is probably not going to do me any favours in the long term.