Hey devel.bmad.
No, I’ve not tried to implement the Oculus Audio SDK nor the iterative deploy to Android from the master branch. It sounds like the best way to implement the Audio SDK is through FMod: https://forums.unrealengine.com/showthread.php?61257-An-idiots-guide-to-using-the-Oculus-SDK-with-FMOD&p=278259&viewfull=1#post278259