I’ve pulled the Head Tracking patch in and for me it’s working oddly. The head movement feels very exaggerated despite the measurements looking like the correct defaults. Also, it adds its position to my Pawn Camera, which differs from the DK2 behavior. I have my Pawn camera fixed at 160cm height. If I unplug the tracking camera, then I get the head model on the DK2 and the camera stays at 160cm height. On the Gear VR without changes to the scene, the camera moves up to 177cm or so. Also the effect of the head model in the Gear seems about double compared to the DK2. The DK2 feels correct, whereas in the Gear it feels like things are no longer anchored in space. I set the values to half of what they were and now it feels much better. TotalOffset += FVector(0.06f, 0.0f, 0.085f);