[Gear VR] Engine Changes Requested (for Mobile VR Jam)

Hi , if you have time could you elaborate on this a bit? I didn’t experience the DK1 and am trying to visualize the mechanic and understand it before incorporating the code. I’m interpreting that last sentence to mean that if you roll or tilt your head left or right it causes the view to move forward and around an object? In my mind, that doesn’t sound appealing or desired, so I think that I’m misunderstanding.

I just read through your thread here, [Gear VR] Virtual Head Model Support? - XR Development - Epic Developer Community Forums, and the referenced document (https://docs.unrealengine.com/latest/INT/Platforms/Oculus/BestPractices/index.html#virtualheadmodel) and unfortunately am still not able to visualize what this does exactly. I’ve read a few times now that it’s needed and important, but why?

Nevermind, see following post.