+5000%
Help us, Obi-. You’re our only hope
I saw this on reddit: Fixed Unreal Engine 4 GearVR Samsung EI-GP20 gamepad support
I’m reluctant to use it though, would prefer JJ’s solution, as it sounds like the one mentioned on reddit could bork other gamepads and there’s a chance the judges might be using something other than the ei-gp20. Also others failed to get it to work anyway. If anyone tries it and does get it to work then please post back your findings here and what codebase you are running off.
I’m currently running off 's 4.7 fork (Thanks !). Is that what everyone else is doing for the Jam? As far as I’m aware this is the best route due to anti-aliasing patch and virtual head model + plus a few other things. Have the patches he made from various sources made it in to master (soon to be 4.8) yet? Are there any benefits to moving to master instead for the final Jam submission? I probably won’t have time but I’m thinking positional audio could be pretty cool and I think master branch would potentially provide that. Anyone tried it successfully with Gear VR yet?
P.S. This is my entry by the way - The Curator’s Mini-Museum of Natural History. Doesn’t look like much in 2D but the 3D scans look pretty great in on the Gear VR. Still lots to do!