# Gaussian Splats - Experimental 

**URL:** <https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/gaussian-splats-experimental/2852858/1 "2026-11-09T14:49:44Z")

</div>

### **Status**

None

**Import Gaussian Splats authored in other applications as PLY or SPZ data and add them to the world.**

Gaussian Splats (Experimental) offer an efficient option for displaying photorealistic 3D content in a scene. Niagara integration allows for the creative manipulation of Gaussian Splats.
