Hey! Thanks for this! Was a huge help! In the end you said it was possible to separate the blur into horizontal and vertical passes. I added 2 materials to a global postprocess volume; one of them was used to blur the image horizontally and the other in the vertical direction i.e, in separate passes as I decreased the priority of one of them. However, my results are less than desirable. Could you show me how you would write the shader for separate passes?