Ive got a requirment to blur certain targets on screen and leave others unblurred or in focus. Now im using a quick fix for this as stencils isnt working (its only curring out the core and not the faded blur that goes beyond the original object during a blur operation) So! i am using Alphacomposite on the materials i desire to be blurry. It works fine in the editor and appears to bypass post processing but does not seem to work on the final build when deployed to a device (MagicLeap HMD, in my case)
Any suggestions on how to tackle my blurring issue ? or even what might be going wrong on final deployment ?
Some images to help better explain:
AlphaComposite Settings:
What Unreal VR Preview shows me
What im seeing during standalone deployment
Thank you