Hello, I am trying to implement a cooldown for an ability through a set by caller magnitude. I am running into an issue where no matter what I change, the magnitude will not update and the ability commit will fail.
Here is the blueprint that is causing issues. From what I have seen, I am doing this correctly, but clearly, I am missing something.
I have the correct cooldown effect applied
I think I have all the information set correctly in the effect itself.
If you have any insight it would be appreciated!
Thank you