# GAS-001: looking for two UE developers to try a device UI prototype 

**URL:** <https://forums.unrealengine.com/t/gas-001-looking-for-two-ue-developers-to-try-a-device-ui-prototype/2843443>\
**Category:** Showcase\
**Tags:** unreal-engine\
**Created:** [October 21, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/gas-001-looking-for-two-ue-developers-to-try-a-device-ui-prototype/2843443 "2026-10-21T18:25:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![evityka](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@evityka](https://forums.unrealengine.com/u/evityka)\
**Post date:** [October 21, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/gas-001-looking-for-two-ue-developers-to-try-a-device-ui-prototype/2843443/1 "2026-10-21T18:25:54Z")

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Are you building a game that needs a terminal or handheld screen for gameplay readings and messages?

I’m developing GAS-001, a Blueprint prototype with registered screens, an external data source and a scrolling inbox. It has been checked on UE 5.8.3, but nobody outside this project has tried integrating it yet.

This 18-second clip was recorded in Unreal with scripted actions. It shows the field-device presentation. The current integration pilot uses a plain cube; the detailed device body and hand animation are not included in that source example.

I’m looking for two developers to connect one of their own gameplay values and tell me where the setup becomes unclear or gets stuck. You can set your own time limit; an unfinished attempt is useful feedback too. You won’t need to share your game project.

If this fits something you’re working on, reply here or message me and tell me what you need the device to display.
