# Gaps between Level Streaming Proxys

**URL:** <https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667>\
**Category:** World Creation\
**Tags:** unreal-engine, question\
**Created:** [June 4, 2023, 4:44pm UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667 "2023-06-04T16:44:23Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![\_iva](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_iva](https://forums.unrealengine.com/u/_iva)\
**Post date:** [June 4, 2023, 4:44pm UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667/1 "2023-06-04T16:44:23Z")

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Hey there!  
Does anyone know why I have these Gaps between my level streaming proxys??  
Landscape was made in GAEA and imported as an heightmap.  
Thank you

 ![Unbenannt.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/9/639d4c138c9995d4bf3acc96f0484fd246811b89.jpeg)

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [June 5, 2023, 8:34am UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667/2 "2023-06-05T08:34:06Z")

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Hey there @_iva! Welcome back to the community! Do any of the proxies have imprecise relative transforms? Either + or - less than 1% usually when I’ve seen it can cause this.

A couple of threads about this issue:

> [@Gaps between landscape components in 5.0.2?](https://forums.unrealengine.com/t/gaps-between-landscape-components-in-5-0-2/581046):
>
> Hi all - I’ve noticed on a heightmap-generated landscape that it is generating gaps between landscape components. I hadn’t noticed this in 5.0 EA but it is happening now in 5.0.2. Images attached below. Any ideas on how to resolve? (note that this is not just an in-editor visual problem; these do appear to be gaps and not just grid lines, and they are visible also in the packaged project).

> [@Gaps between tiled landscape world composition](https://forums.unrealengine.com/t/gaps-between-tiled-landscape-world-composition/418892/5):
>
> Here is the solution (had the same issue, solution is tested and confirmed): The displacement is relative to the horizontal vertex spacing and due to the compression in the HFZ file format, which allows a small height encoding error (+/- 1% of the horizontal scaling). Do this in L3DT: go to the ‘File-\>Format preferences’ option in the L3DT menu, select the ‘Project maps-\>Heightfield-\>HFF (L3DT)’ tree option, Press the ‘options’ button, and set ‘DataSize’ to 4 and ‘FloatFlag’ to true (double…

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**Author:** ![\_iva](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_iva](https://forums.unrealengine.com/u/_iva)\
**Post date:** [June 5, 2023, 4:05pm UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667/3 "2023-06-05T16:05:11Z")

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Thanks for your answer!  
Because of GAEA you have to use some math to get the right scale.  
For example (a 5km x x5km) landscape:

For X and Y scale: 5000\*100/1009 (1009 is the heightmap resolution)  
I adjusted the scale to be a TINY bit bigger, and now the gaps are gone.  
I dont know if its the correct way.

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [June 6, 2023, 4:14am UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667/4 "2023-06-06T04:14:42Z")

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As long as it works without any major side effects, I’ll call it a win! It seems that other users in that previous thread did the same. If there are any major complications, please let me know!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [July 6, 2023, 4:14am UTC](https://forums.unrealengine.com/t/gaps-between-level-streaming-proxys/1188667/5 "2023-07-06T04:14:54Z")

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