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Games should never cause editor to crash

Such as a null reference exception occured. Editor should catch the exception and print out.

The Editor already prints out Null pointers. Your Crash must have another cause.
Btw. It’s up to the developer to write code which does not throw any exceptions.

It’s not always safe to do so which is why the editor doesn’t do it by default. You can create a custom assert if you want to do it anyway, or use ‘ensuremsgf()’

Write safer code. You should always guard against nullptr, or if you never want code to continue when something is nullptr, then use an assertion.

We should rewrite the engine in rust.

I’m joking.