I am having a strange issue where when doing a gameplay tag check in c++, the ParentTags are “Empty”. This is only occurring on PS4 listen servers. I am not encountering this issue on PS4 dedicated, PC listen/dedicated, or Xbox listen/dedicated server, where with the exact same code the ParentTags are properly being populated.
I am using UE 4.8 for this project.
Any ideas on why this could be happening?