Scratch that. I did figure something out when it comes to having the player obtain some item.
But, I’m not sure how to get an item’s quantity to increase each time the player touches the trigger box, assuming I would want the number to go up and up. Every time I pass that same box, the program adds once and only once and I have “1” print on the screen every time, even when the program is supposed to add one more to the quantity.
Also, I’ve moved the map variable to the Game Instance since every bit of information is more permanent; I just put it on a level map’s BP so I could test it with a trigger box when it is touched. So now, I have set the level map to cast to the Game Instance and look for the copied-and-pasted map variable there.