I’m not sure if this is what you mean by concept-wise…
The game as it currently stands drops a first person character in a small enclosed field with two different rooms (with doors) in front of them. In one room, there is a 30% chance of a single coin spawning, and in the other room, there’s a 70% chance of three coins spawning. The player has 15 seconds to enter both rooms and collect whatever coins are available before the next trials begins.
I’m ideally just trying to get this situation to repeat over and over while still maintaining coins collected from previous trials.
Does this answer your question?