Does anyone have any clue or experience on how to keep a game scary in other perspectives other than FPS?
The reason why I ask is because I believe FPS perspective is the easiest way to induce fear, due to being “inside” the character and limited FoV.
Long story: I have a game that I’m making where you play a vampire trying to stop to stop a zombie apocalypse from furthering destroying the world, and your food supply.
The player has powers of invisibility, super jump, can shoot fireballs, etc. Gameplay is a mix of Crysis, Bioshock and COD:AW.
I originally made it in FPS view, but it’s proving to be difficult to develop. I think AI is a headache, animation is a pain, level design is a nightmare for me.
I am a programmer and my skills in other areas are to be desired. I wanted the feel of the game to be horror-like, until the player realizes they are a badass vampire!!
I think putting the game will function well in other genre perspectives, like top down, side scroller, TPS, but I don’t know if the horror aspect will carry over in those perspectives.