Red Line is Camera Trace
. It’s end point is Near Zero
Yellow Line is the projectiles trajectory path to reach Near Zero
.
This is how IRL weapons work. The projectile moves upward toward the optics “zeroing” point down range. At the projectiles Apex it should be dead on the Zero point.
ADS Shot
ADS Hit point mid zero distance
ADS Near Zero Intersect
Hip Fire Shot
Hip Fire Near Zero Intersect
Impact
Projectile hits should always be lower than near zero until intersect point.
Long range weapons like sniper rifles typically have a Zeroing of 400m or more. SR’s have a Near and Far Zero.
In projectile trajectory, far zero
refers to the second point where the bullet’s path intersects the line of sight as it descends back down after reaching its peak. This occurs after the initial near zero
where the bullet crosses the line of sight on its way up.