I’d like to try out the gameplay abilities system. I realize it’s still experimental and under heavy development, but I was wondering if anyone had a few quick tips for getting started.
Even a quick “1-2-3” of how to add it to the project, give a character an ability, and trigger it would be really helpful!
To anyone else with questions, the following forum thread has some tips:
And this thread has info on setting up the GameplayAbilities module:
Hi, By navigating into the U4 sources, I found “SkillSystem” module. I start reading it as it seems to manage property like Damage, Health with attribute, dot system, etc… Is it used somewhere so I can see how it has been implemented? Because,...
Sorry to necrobump this, but as this is the top search result on Google regarding how to use the GameplayAbilities module, there is a more up-to-date (Feburary 2017; Unreal Engine version 4.15) tutorial here:
Hello reader, I request you to visit the wiki page based on this forum post instead of trying to follow steps and take information from here. Because the wiki page is more likely to be complete, up to date and maintained than this ol’ wall of text...