# Gameplay Abilities & Attribute Set Replication

**URL:** <https://forums.unrealengine.com/t/gameplay-abilities-attribute-set-replication/134514>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [December 5, 2019, 11:18am UTC](https://forums.unrealengine.com/t/gameplay-abilities-attribute-set-replication/134514 "2019-12-05T11:18:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![serokon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serokon](https://forums.unrealengine.com/u/serokon)\
**Post date:** [December 5, 2019, 11:18am UTC](https://forums.unrealengine.com/t/gameplay-abilities-attribute-set-replication/134514/1 "2019-12-05T11:18:27Z")

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Hey,  
currently I try to implement the GameplayAbilitySystem in my Network Game.  
My Characters have a UAttributeSet, and in their f.e. a FGameplayAttributeData Health

The Execution of GameplayAbilities works for Networking, but not the replication of FGameplayAttributeData in UAttributeSet.

What I found online:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

In general the wiki site seems wierd for me: Function implemented in .h file, no SetReplicated(true) in constructor, just a float replicated?

Is their any Example online for FGameplayAttributeData Replication or should I just create a Component to Wrap the Replication of Health?

Serokon

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**Author:** ![TheKaosSpectrum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheKaosSpectrum](https://forums.unrealengine.com/u/TheKaosSpectrum)\
**Post date:** [December 10, 2019, 3:18am UTC](https://forums.unrealengine.com/t/gameplay-abilities-attribute-set-replication/134514/2 "2019-12-10T03:18:58Z")

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Replication is handled in the AbilitySystemComponent. Also don’t use that guide. float is deprecated, been replaced with FGameplayAttribute.

Here is some updated information by my friend from Slackers.

> **[GitHub - tranek/GASDocumentation: My understanding of Unreal Engine 4's...](https://github.com/tranek/GASDocumentation)**
>
> My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. - GitHub - tranek/GASDocumentation: My understanding of Unreal Engine 4's Gamepl...

i would highly suggest reading this and viewing his example project, not following that outdated wiki page.
