Gamemaster mode - which blueprint class

If I want to create a “gamemaster mode” to my game, it seems I should start by creating a separate gamemode class and then a pawn class that will represent the gamemaster.

I mean,iIt makes no sense to use Character Blueprint since I don’t need “the ability to walk, run, jump, and more.”

“Gamemode class” will let me have control over a complete different set of interface/controls/HUD and a “pawn class” will let me create an actor for my gamemaster and “control class” will let me control the flycam.

Am I getting it right?

Yes GameMode handles the rules of your game.

Your game master is simply a player, in your case a Pawn because it doesn’t need movement component of the character etc. but you have to create your own movement if you want some specific.