GameCenter and GooglePlay services wont work on C++ project

Hi all.

I have a problem. My game wont start either GooglePlay and GameCenter. It’s a C++ project.

When i make simple Blueprint project, GameCenter and GooglePlay load correctly, but when i make the SAME simple C++ project, GameCenter and GooglePlay wont load.

Settings are correctly imported, and apps are correctly setted on Google Play Developer console and iTunnesConnect. What am i missing? Is ther some option i have to enable?

Bare in mind that the SAME project, only made in Blueprint is working as it should.

Never mind. Solved it buy adding code to Build.cs

PrivateDependencyModuleNames.Add(“OnlineSubsystem”);
if ((Target.Platform == UnrealTargetPlatform.IOS))
{
DynamicallyLoadedModuleNames.Add(“OnlineSubsystemIOS”);
}