[GAME][RELEASED] ZOMBIE RAID: No One Survives

Hey there!

I saw you were featured on the Unreal Launcher so I watched your videos.

I feel like the game rhythm is a bit flat. Of course that’s a quick gameplay trailer, I’m sure you have ton of things in your pocket but it’s worth mentionning imho.

Objectives, events, pick up appearing, tension locations, tension moments, more visual / strategical approach to throwing grenades, destructible covers (to modify combat rhythm) or other combat related stuff…

I don’t know what to change, I don’t even know what the final game flow of a typical game session looks like (it may be great and I might not see this on the video). But I had to mention the rhythm, it stroke me.

Don’t get me wrong, everything looks smooth, from animations and game feel to environment. And that’s why I wanted to point out what I thought could be improved.

Great project, keep up the good work!

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