I’ve only been using UE4 actively for 3 days…so this is probably a stupid question…
I made this very basic game, but when i package it for android…or even for html5…it packages all the assets from my content browser…even if they are not used in my level.
My game is now 400mb when i build it for html5…while i only use a few meshes and textures…when i remove everything manually from the content browser i can get my html build down to 70mb.
Im really not sure what im doing wrong here?
Does the game still work with upk files like in udk? and do i perhaps need to make a seperate one with only my used assets?
Thanks in advance!