# Game module initialization

**URL:** <https://forums.unrealengine.com/t/game-module-initialization/27865>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 19, 2015, 8:58pm UTC](https://forums.unrealengine.com/t/game-module-initialization/27865 "2015-04-19T20:58:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_bca41a09](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bca41a09](https://forums.unrealengine.com/u/anonymous_user_bca41a09)\
**Post date:** [April 20, 2015, 5:13am UTC](https://forums.unrealengine.com/t/game-module-initialization/27865/2 "2015-04-20T05:13:54Z")

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Hi Kalin,

You’ll need to make an editor module and set the loading phase to PostEngineInit and then register it though GEngine. I’ve got a wiki tutorial on doing this and creating component visualizers. Check them out:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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