# Game module initialization

**URL:** <https://forums.unrealengine.com/t/game-module-initialization/27865>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 19, 2015, 8:58pm UTC](https://forums.unrealengine.com/t/game-module-initialization/27865 "2015-04-19T20:58:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_97a1f864](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_97a1f864](https://forums.unrealengine.com/u/anonymous_user_97a1f864)\
**Post date:** [April 19, 2015, 8:58pm UTC](https://forums.unrealengine.com/t/game-module-initialization/27865/1 "2015-04-19T20:58:19Z")

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I’m trying to make custom spline component (named oriented spline component). After some search in engine code I found that I need custom ComponentVisualizer which must be registerd throught game module (I think) which already I do but my module is initialized before editor. I set initphase for my module “Default”  
PostConfigInit don’t work at all

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**Author:** ![anonymous\_user\_bca41a09](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bca41a09](https://forums.unrealengine.com/u/anonymous_user_bca41a09)\
**Post date:** [April 20, 2015, 5:13am UTC](https://forums.unrealengine.com/t/game-module-initialization/27865/2 "2015-04-20T05:13:54Z")

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Hi Kalin,

You’ll need to make an editor module and set the loading phase to PostEngineInit and then register it though GEngine. I’ve got a wiki tutorial on doing this and creating component visualizers. Check them out:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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<div class="post-metadata">

**Author:** ![anonymous\_user\_97a1f864](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_97a1f864](https://forums.unrealengine.com/u/anonymous_user_97a1f864)\
**Post date:** [April 20, 2015, 8:23pm UTC](https://forums.unrealengine.com/t/game-module-initialization/27865/3 "2015-04-20T20:23:20Z")

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Thanks. “PostEngineInit” do the thing.
