Game in slowmotion when frames are locked at 60 fps

The command works in packaged builds as well, but will need to be called on that side. If you’re using primarily blueprints you can use this node

Execute Console Command | Unreal Engine Documentation.

If you’re using C++ just know it needs to be called from a player controller

playerControllerRef->ConsoleCommand("t.maxfps 60");

Funny enough I learned this way back when Ark was popular, as it’s a command that can be used in unreal games that never block the functionality.

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