Game in slowmotion when frames are locked at 60 fps

Hey there @Faze_Kaas! When you lock the frame rate, you’re essentially telling the game “Hey this games ticks are supposed to run at this rate per frame” but in this case, you cannot meet the requirements only hitting 40fps, so you’re going to effectively tick 33% slower. Since game logic is handled on tick as well the effects everything.

It’s recommended not to lock your framerate unless it is a requirement for wherever you’re hosting. Best I would say is to set a maximum framerate via the command t.maxfps 60 and leave the other 2 options off.

Roy’s the fastest in the west it seems. Edit: NightHawk beat me to it too!

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