Game freezes when window is being moved or resized in packaged build

Hey Zachary,

this behaviour is unfortunately a current limitation on how the event handling (at least on windows) works.

UE won’t get any messages while a window is dragged and resized and our event loop will hang during that time.

Could you explain a bit more on the requirements for the data you’re sending?

For any realtime requirements you should avoid relying on the game thread, since it might also a hang in certain other situation like synchronously loading assets, level loading and similar.

A background thread or async task would be a good option in that case to make sure you’re network code or external connection is responsive regardless of the specific things happening on the game thread.

Kind Regards,

Sebastian