So looking around everywhere, there are sites that sell various things for your game creation, but I wondered how many developers/studios actually use those outlets as opposed to creating them themselves? There are a lot of aspects in which I’m either not familiar with or am not very experienced with, such as texture creation, effects etc. There’s things such as SpeedTree and places such as GameTextures.com and I just wanted to know: is there any downside to using these external resources compared to creating them yourself?
I don’t have a problem modeling things but I haven’t strengthened other areas such above, texturing/effects, and along those lines. If I look at Indie to AAA games, I wonder which ones use these methods and which ones create everything from scratch. Basically my question is: is there any downside to outsourcing a lot of content? Because I don’t have any experience in shipping full games, I tend to worry about things such as “lack of originality” or “lack of ability” and things of that nature and it causes me to want to try and do everything myself. Sadly that turns into taking a long time on one thing and wondering if I should just outsource the areas in which I lack. Any advice would be appreciated, thanks.