When trying to run the game standalone, I get the following errors:
!Id:d1e7fd2cf606dba443ab843e0a839873
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: GetStructureSize() >= sizeof(UObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\CoreUObjec
KERNELBASE + 100812 bytes
UE4Editor_Core + 3009491 bytes
UE4Editor_Core + 1775834 bytes
UE4Editor_Core + 1703568 bytes
UE4Editor_CoreUObject + 544241 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 1376583 bytes
UE4Editor_CoreUObject + 569874 bytes
UE4Editor_CoreUObject + 568148 bytes
UE4Editor_CoreUObject + 548965 bytes
UE4Editor_CoreUObject + 814909 bytes
UE4Editor_CoreUObject + 498116 bytes
UE4Editor_CoreUObject + 710150 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 544312 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 466269 bytes
UE4Editor_CoreUObject + 464322 bytes
UE4Editor_CoreUObject + 543451 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 466269 bytes
UE4Editor_CoreUObject + 464322 bytes
UE4Editor_CoreUObject + 543451 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_Engine + 8797572 bytes
UE4Editor_Engine + 8507350 bytes
UE4Editor_Engine + 3523955 bytes
UE4Editor!FEngineLoop::Init() + 526 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1866]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:128]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
The game runs just fine with PIE.
Any ideas?
Bump!