Game crashing in standalone

When trying to run the game standalone, I get the following errors:

!Id:d1e7fd2cf606dba443ab843e0a839873

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: GetStructureSize() >= sizeof(UObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\CoreUObjec

KERNELBASE + 100812 bytes
UE4Editor_Core + 3009491 bytes
UE4Editor_Core + 1775834 bytes
UE4Editor_Core + 1703568 bytes
UE4Editor_CoreUObject + 544241 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 1376583 bytes
UE4Editor_CoreUObject + 569874 bytes
UE4Editor_CoreUObject + 568148 bytes
UE4Editor_CoreUObject + 548965 bytes
UE4Editor_CoreUObject + 814909 bytes
UE4Editor_CoreUObject + 498116 bytes
UE4Editor_CoreUObject + 710150 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 544312 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 466269 bytes
UE4Editor_CoreUObject + 464322 bytes
UE4Editor_CoreUObject + 543451 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 712752 bytes
UE4Editor_CoreUObject + 797225 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 466269 bytes
UE4Editor_CoreUObject + 464322 bytes
UE4Editor_CoreUObject + 543451 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_Engine + 8797572 bytes
UE4Editor_Engine + 8507350 bytes
UE4Editor_Engine + 3523955 bytes
UE4Editor!FEngineLoop::Init() + 526 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launchengineloop.cpp:1866]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:128]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

The game runs just fine with PIE.

Any ideas?

Bump!

Hey Jmathieu,

Can you please give me your dxdiag and logs? This thread says how to find your logs.

Thanks.

link text

Attached is 2 logs as well as the dxdiag dump.

Hey Jmathieu,

I’ve reported this crash internally. You may be able to get past the crash in the meantime by updating to a newer version of the engine.

Regards,

Jonathan

This issue went away after updating to 4.4.1.