If not, what have you done last before this occurred?
The error tells you, that you have tried to access a NULL variable. Have you added a variable of some objecttype that is used on begin play but not filled wiht an actual object?
Can you narrow down the Blueprint/Class where this happened?
It’s hard to tell what I’ve done before because didn’t tried it for a long time.
To my knowing not.
Tried to disconnect all event begin plays and event ticks, still no luck.
These are the warnings and error I’m getting when I start up my project in the editor:
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/XXXX/Desktop/Burgsave/MMVR/UE4_Spektakel/Stick_To_Me/Binaries/Win64. Error: 0
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogBlueprint:Error: Broken Node: K2Node_CallFunction /Game/Blueprints/BP_Rig_Knet.BP_Rig_Knet:Update Animation Orientations.K2Node_CallFunction_5602 keeps removed/invalid pin: EdGraphPin /Game/Blueprints/BP_Rig_Knet.BP_Rig_Knet:Update Animation Orientations.K2Node_CallFunction_5602.EdGraphPin_25721. Try refresh all nodes.
(I didn’t find any error whatsoever in this blueprint.)
LogUObjectGlobals:Warning: Failed to find object 'Class None.
(How do I find out where the engine is failing to access this Class?)
I was using the sample project for the Kinect Plugin and renamed it, all I did was adding assets and blueprints to it.
It always worked. I removed all my blueprints from the project and it’s still not working …