Game crashes on Android while atempting to load a level

I’ve got that problem that after Launching the game on my mobile device () the game always crashes after I press the Play button which should load the next level.
It takes a second or two but then it restarts the game (with the first level) instead of loading the one I want.
It works perfectly fine in the editor and the build version on the PC. The problem only occurs on my Phone so I think it might be because the level is to big to load an it causes it to crash (and restart) but I’ve already palyed that level on my phone and since then I just added a box collision and changed some blueprints.

Can someone tell me how to get that level run on my Phone? (pls with Blueprints if possible)

Hey Bluegru,

Could you please upload your error logs from your device, along with the blueprint you have set up for your level loading?

Here is some documentation that you can review to assist with your level loading troubles:

  • [Unreal Engine 4 - Introduction to Level Streaming][1]
  • [Documentation - Level Streaming][2]
  • [Documentation - Blueprint Manual Level Streaming][3]
  • [Documentation - World Composition Guide][4]

Looking forward to hearing back from you, thanks!

[2]: Level Streaming in Unreal Engine | Unreal Engine 5.1 Documentation
[3]: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
[4]: World Composition in Unreal Engine | Unreal Engine 5.1 Documentation

Hey Bluegru,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!