Thanks, @Rectus_SA ! With your guidance, I managed to “fix” it by just tracking where it got null and doing an early return if it is not valid. It is not a real fix, but it works until UE4 or XR fixs it!
Thanks!
Thanks, @Rectus_SA ! With your guidance, I managed to “fix” it by just tracking where it got null and doing an early return if it is not valid. It is not a real fix, but it works until UE4 or XR fixs it!
Thanks!