if (!PipelineState.FrameState.predictedDisplayTime) {return;} just add that before wherever your crash is… worked for me… in my case it was line 2528 of OpenXRHMD.cpp
if (!PipelineState.FrameState.predictedDisplayTime) {return;} just add that before wherever your crash is… worked for me… in my case it was line 2528 of OpenXRHMD.cpp