Game Crashed on HuaWei mobile。

thanks bro @brs-sebascova, I tried and still crash,UE5.5.4 seems to only have the OpenGL ES3.2 option, how can I force enable OpenGL ES3.1?
and I added the -OpenGLDebugLevel=1 and here the new error logs:

[2025.06.27-10.35.13:181][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:182][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:197][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:198][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:215][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:216][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:232][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:232][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:248][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:249][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:264][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:265][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:282][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:283][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:298][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:299][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:315][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:315][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:332][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:333][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:349][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:349][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:365][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:366][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:382][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:383][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:400][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:402][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:416][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:417][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:433][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:434][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:449][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:450][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:466][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:467][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:492][  0]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'r.Water.WaterInfo.RenderMethod'. 
[2025.06.27-10.35.13:493][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:494][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:559][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:559][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:569][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:570][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:588][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:588][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:668][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:669][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:767][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:768][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:958][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:958][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:984][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:985][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:986][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glDisable::<cap> is not one of the accepted values
[2025.06.27-10.35.13:986][  0]LogRHI: Error: GL_DBG: [API][Error][High][50] Error:glEnable::<cap> is not one of the accepted values
[2025.06.27-10.35.14:016][  0]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
[2025.06.27-10.35.14:018][  0]r.OIT.SortedPixels.PassType = "2"
[2025.06.27-10.35.14:018][  0]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2025.06.27-10.35.14:021][  0]fx.Niagara.Emitter.ComputePSOPrecacheMode = "0"
[2025.06.27-10.35.14:021][  0]LogBlueprintUserMessages: Warning: Failed to find console variable 'r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance'.
[2025.06.27-10.35.14:023][  0]Command not recognized: r.Lumen.HardwareRayTracing.SkipBackFaceHitDistance 24.0
[2025.06.27-10.35.14:215][  0]LogLoad: Took 2.523753 seconds to LoadMap(/Game/Common/Map/UniversalStudios/WP_UniversalStudios)
[2025.06.27-10.35.14:215][  0]LogGlobalStatus: LoadMap Load map complete /Game/Common/Map/UniversalStudios/WP_UniversalStudios
[2025.06.27-10.35.14:268][  0]LogSlate: Took 0.002039 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.06.27-10.35.14:269][  0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
[2025.06.27-10.35.14:269][  0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=186476, PathHashSize=16, EntriesSize=21840, TotalSize=208332
[2025.06.27-10.35.14:269][  0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
[2025.06.27-10.35.14:269][  0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
[2025.06.27-10.35.14:279][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.06.27-10.35.14:279][  0]LogAndroid: Passed GEngineLoop.Init()
[2025.06.27-10.35.14:279][  0]LogLoad: (Engine Initialization) Total time: 4.29 seconds
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, [width=-1, height=-1], APP_EVENT_STATE_ON_START
ViewUI imeDisplayId:0 contextDisplayId:0
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, [width=-1, height=-1], APP_EVENT_STATE_ON_RESUME
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 11, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_GAINED_FOCUS
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 0, [width=2587, height=1260], APP_EVENT_STATE_WINDOW_CREATED
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: ExecWindowCreated
AndroidEGL::ReInitWindow()
[2025.06.27-10.35.14:281][  0]LogAndroid: AndroidEGL::RefreshWindowSize updating window size = 1480, 720, cached size : 0, 0 tid : 4413
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 14, [width=-1, height=-1], APP_EVENT_STATE_APP_ACTIVATED
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 16, [width=-1, height=-1], APP_EVENT_RUN_CALLBACK
[2025.06.27-10.35.14:281][  0]LogAndroidEvents: Display: Event thread callback running.
[2025.06.27-10.35.14:282][  0]LogAndroid: performing app foregrounding callback.
[GameActivity] Registering volume receiver
getStreamVolume streamType: 3
[GameActivity] startVolumeReceiver: 4
nativeVolumeEvent(4)
[GameActivity] Registering battery receiver
[com.YourCompany.UniversalProject/com.epicgames.unreal.GameActivity#0(BLAST Consumer)0](id:2ad900000000,api:0,p:-1,c:10969) disconnect: not connected (req=1)
EGLNativeWindowType 0x725dab9010 disconnect failed
[GameActivity] Registering headset receiver
[GameActivity] startHeadsetReceiver: 0
nativeHeadsetEvent(0)
[2025.06.27-10.35.14:296][  0]LogEOSSDK: OnApplicationStatusChanged [Foreground] -> [Foreground]
[2025.06.27-10.35.14:296][  0]LogCore: Display: AppLifetime: Application has entered foreground
[2025.06.27-10.35.14:296][  0]LogCore: Display: AppLifetime: Application has reactivated
[2025.06.27-10.35.14:296][  0]LogAndroidEvents: Android resume audio
[2025.06.27-10.35.14:296][  0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 1, [width=2587, height=1260], APP_EVENT_STATE_WINDOW_RESIZED
[GameActivity] Battery: status = 2, rawlevel = 58, scale = 100
nativeBatteryEvent(stat = 2, lvl = 58  temp = 35.00 °C)
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public/Containers/Array.h] [Line: 783] 
Array index out of bounds: 10 into an array of size 8
[2025.06.27-10.35.14:414][  0]Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public/Containers/Array.h] [Line: 783] 
Array index out of bounds: 10 into an array of size 8
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: === Critical error: ===
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: 
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime\Core\Public/Containers/Array.h] [Line: 783] 
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: Array index out of bounds: 10 into an array of size 8
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723FB35430 libUnreal.so(0x0000000011AB4430)!FOpenGLDynamicRHI::InternalSetShaderBufferUAV(int, unsigned int)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723FB369FC libUnreal.so(0x0000000011AB59FC)!FOpenGLResourceBinder::SetSRV(FRHIShaderResourceView*, unsigned char)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723FB36278 libUnreal.so(0x0000000011AB5278)!FOpenGLDynamicRHI::SetShaderParametersCommon(EShaderFrequency, TArrayView<unsigned char const, int>, TArrayView<FRHIShaderParameter const, int>, TArrayView<FRHIShaderParameterResource const, int>)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A21FF28 libUnreal.so(0x000000000C19EF28)!FRHICommandSetShaderParameters<FRHIComputeShader>::Execute(FRHICommandListBase&)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A465294 libUnreal.so(0x000000000C3E4294)!FRHICommand<FRHICommandSetShaderParameters<FRHIComputeShader>, FRHICommandSetShaderParametersString1640>::ExecuteAndDestruct(FRHICommandListBase&)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A2245F4 libUnreal.so(0x000000000C1A35F4)!FRHICommandListBase::Execute()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A2268FC libUnreal.so(0x000000000C1A58FC)!FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A264510 libUnreal.so(0x000000000C1E3510)![Unknown]()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A225228 libUnreal.so(0x000000000C1A4228)!FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr<FBaseGraphTask> const&) const  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x0000007238AA471C libUnreal.so(0x000000000AA2371C)!TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr<FBaseGraphTask> const&), (ESubsequentsMode::Type)0> >::ExecuteTask()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x0000007238424E1C libUnreal.so(0x000000000A3A3E1C)!UE::Tasks::Private::FTaskBase::TryExecuteTask()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723842F1A8 libUnreal.so(0x000000000A3AE1A8)!FNamedTaskThread::ProcessTasksNamedThread(int, bool)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723842E07C libUnreal.so(0x000000000A3AD07C)!FNamedTaskThread::ProcessTasksUntilQuit(int)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000723A3DD998 libUnreal.so(0x000000000C35C998)!FRHIThread::Run()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x00000072386166F0 libUnreal.so(0x000000000A5956F0)!FRunnableThreadPThread::Run()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x0000007238428FE4 libUnreal.so(0x000000000A3A7FE4)!FRunnableThreadPThread::_ThreadProc(void*)  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x000000739133693C libc.so(0x00000000000FC93C)![Unknown]()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: [Callstack] 0x00000073912D4844 libc.so(0x000000000009A844)![Unknown]()  []
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: 
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: 
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: 
[2025.06.27-10.35.14:414][  0]LogAndroid: Error: 
[2025.06.27-10.35.14:417][  0]LogExit: Executing StaticShutdownAfterError
[2025.06.27-10.35.14:417][  0]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)