# Game Crash - Runnable thread OnlineAsyncTaskThreadSteam DefaultInstance crashed.

**URL:** <https://forums.unrealengine.com/t/game-crash-runnable-thread-onlineasynctaskthreadsteam-defaultinstance-crashed/386404>\
**Category:** Platform & Builds\
**Tags:** steamworks, unreal-engine, crash, CPP, question\
**Created:** [February 27, 2017, 6:15pm UTC](https://forums.unrealengine.com/t/game-crash-runnable-thread-onlineasynctaskthreadsteam-defaultinstance-crashed/386404 "2017-02-27T18:15:11Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Motanum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Motanum](https://forums.unrealengine.com/u/Motanum)\
**Post date:** [April 3, 2017, 11:19pm UTC](https://forums.unrealengine.com/t/game-crash-runnable-thread-onlineasynctaskthreadsteam-defaultinstance-crashed/386404/9 "2017-04-03T23:19:00Z")

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Solved!

The issue was the game not being in the game thread. I have to make sue of the function AsyncTask() before trying to fire anything from MyGameInstance.

I wrote a guide to help out anyone with a similar issue.

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