It seems that it is related to the fact that in this mode the Worlds array is empty. But I can’t solve it.
I’ve checked to see if I’ve changed any default classes, like GameInstance, but everything seems to be ok. And in PIE and Selected Viewport everything works fine.
LoginId:3e5223044f70ef3af22e93b7beca7ee7
EpicAccountId:127677a1cd944fe1882b51e352191bab
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 0 from an array of size 0
UnrealEditor_TableTest!UHyperLinkRichTextBlockDecorator::GetWorld() [C:\Users\manue\Documents\Unreal Projects\TableTest\Source\TableTest\HyperLinkRichTextBlockDecorator.cpp:207]
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll