Game crash on Standalone Mode only, PIE and Viewport works fine.

It seems that it is related to the fact that in this mode the Worlds array is empty. But I can’t solve it.

I’ve checked to see if I’ve changed any default classes, like GameInstance, but everything seems to be ok. And in PIE and Selected Viewport everything works fine.

LoginId:3e5223044f70ef3af22e93b7beca7ee7
EpicAccountId:127677a1cd944fe1882b51e352191bab

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 0 from an array of size 0

UnrealEditor_TableTest!UHyperLinkRichTextBlockDecorator::GetWorld() [C:\Users\manue\Documents\Unreal Projects\TableTest\Source\TableTest\HyperLinkRichTextBlockDecorator.cpp:207]
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_BlueprintGraph
UnrealEditor_UnrealEd
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Captura de pantalla 2022-12-18 212644

Hey @Hukgrip,
Have you included the map you are refering to in the “List of maps to include in a packaged game” (inside of Project Settings)?
This could possibly cause this crash.