The game runs fine in unreal. But as soon As I send it to the device via unreal or google play store. It just doesn’t boot. (It attempts it and then kills it)
I’ve been hunting around and Im getting an error called “TRIM_MEMORY_RUNNING_CRITICAL” In the adb Logcat.
On second try it got a moderate! so Potentially not an issue.
This is the only things in my unreal log
and This is the last part before it crashes from command prompts adb logcat.