Game closes itself after booting.

Hey,

I’m starting to stray in the unknown lands.

The game runs fine in unreal. But as soon As I send it to the device via unreal or google play store. It just doesn’t boot. (It attempts it and then kills it)

I’ve been hunting around and Im getting an error called “TRIM_MEMORY_RUNNING_CRITICAL” In the adb Logcat.

image

On second try it got a moderate! so Potentially not an issue.

This is the only things in my unreal log
image

and This is the last part before it crashes from command prompts adb logcat.

Anyone have any ideas?

I kind soul on reddit had the answer. This is the link and response.

Reddit link

Turns out when your building for unreal/android. Vulken causes some issues with memory.

I Unticked “support vulken” in the

project settings>platforms>android>build>Support Vulkan

and now it builds perfectly fine. Bizarre. Solution goes to “TheHeat96”

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